Kaiju Kabouly
A VR hack and slash game where a giant monster destroys whole city with its punch and laser.
Summary
Role: AI Programmer & Gameplay Programmer
Team Size: 4
Engine: Unity Engine
About the Game
Kaiju Kablooey is a first person game where players play as a giant monster rampaging through a city. This game is an immersive Virtual Reality experience on the Oculus Quest 2.
The player will be taking the role of a giant monster, going through the destruction of a city by using their arms to smash buildings, tear buildings from their foundations, grab people, and throw objects, as well as use their head to aim a long range attack to blast buildings and people from afar. The buildings will have realistic and satisfying destruction. As the player continues through the game there will be a military that will progressively increase in force the more the player destroys. The player can either go through the city in a sandbox for however long they want, or choose a more goal oriented mode.
What I did in the Project
I was the Game AI Programmer, generating all AI units with their algorithms. Here is the list what I contributed:
- The goldilocks zone system which is applicable for a lot of AI units
- Integration of traffic system alongside of car AI prefab
- Human, Tank and soldier AI prefabs and AI algorithm by using Unity Navigation System
- The targetting system for combat mode between AI units and the player